Fove: the virtual reality headset you can control with your eyes


Sophie Curtis

May 20, 2015

A new virtual reality headset that lets the wearer control their environment with their eyes has launched on Kickstarter

A new virtual reality headset that uses eye-tracking technology to allow the wearer to control the virtual environment around them with their eyes alone has launched on Kickstarter .

Known as Fove, the headset combines a 2560×1440 virtual reality display with two small infrared sensors that bounce light off the retina to register how the eyes are angled to within 0.2 degrees.

Algorithms also calculate the parallax between the eyes to track and measure depth-of-field focus.

This allows the wearer to view realistic scenery that blurs and sharpens according to where they are focusing, make eye contact with other characters in a game, or aim weapons more quickly than with a mouse or keyboard, according to Fove.

“Our eye-tracking technology is able to read very subtle eye movements and translate these into user-intention and emotion,” said Yuka Kojima, chief executive and co-founder of Fove.

“By adding this extra recognition, we can not only control the objects in VR, but also bring real human connection into virtual reality.”

Fove is aiming to raise $250,000 to finalise its development process and start manufacturing. Pledge levels start at $349 for a headset. The company says it will begin shipping headsets in Spring 2016.

As well as gaming and interactive cinema, the company claims that Fove can also be used in real-world applications, such as medical, education, virtual tourism and conference.

Fove has already taken part in a collaborative project with the University of Tsukuba’s Special Needs Education School for the Physically Challenged, to enable disabled children to play chords on the piano using their eyes alone.

Fove will face stiff competition from the likes of HTC’s Vive, Facebook’s Oculus Rift and Sony’s Project Morpheus. Earlier this month it was announced that Oculus Rift will start shipping to consumers in the first quarter of 2016, with pre-orders beginning later this year.

However, none of these virtual reality rivals have yet incorporated eye tracking, which Fove claims signals the “third generation” of virtual reality, allowing users to not only control the virtual world around them but engage with it emotionally.

This article was written by Sophie Curtis from The Daily Telegraph and was legally licensed through the NewsCred publisher network.

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